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Re: Busy looping bug in multi_socket interface
From: Yang Tse <yangsita_at_gmail.com>
Date: Thu, 8 May 2008 02:15:15 +0200
2008/5/7, Christopher Palow wrote:
> I will get to it this week sorry just a little busy today.
<joke mode on> Busy looping, perhaps ? <joke mode off>
That's fine, this will also give others the opportunity to jump in and
> Let me know if you still want a .patch.
Obviously the patch that I was previously requesting to be resent by
And now going back to the topic... Well, more or less... And just in
Now that the keys of the splay have microsecond resolution, the chance
When there is a _big_ number N1 of nodes in the splay, all of them
I know my above statement is theoretical and I have no numbers to
And I'm mentioning all this because we actually have the option to use
From a practical and general point of view I think that there is no
But it is also true that I have no idea of how big would be the N2
-- -=[Yang]=-Received on 2008-05-08
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